How do I send Host animation to Peers?

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3 pixel charaters with over 8 animations each + animations with a gun
  • The Host can see 'walk' animation from Peers, but when the Host moves, Peers can´t see the 'walk' animation.

    I alread try action Multiplayer-transmit message / Multiplayer.MyId, Multiplayer.PeerID, to peers it work fine, host player can see all fine.

    How can i make the Peers see when Host moves??

  • You need an event to trigger peer clients to update the animation of the host sprite. You can do it a few ways, like by message or by syncing a variable. Or have some other way for peers to detect if host is moving on their own, such as storing last position and compare with current position.

  • My friend, can I ask you to give me a example? What should I put on Peer Group?

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  • It depends on how you are going to set it up. If you're syncing an "isMoving" instance boolean variable.

    For all the peers and host:

    + PlayerObject: [X] Is isMoving

    -> PlayerObject: Set animation to "Idle" (play from beginning)

    + PlayerObject: Is isMoving

    -> PlayerObject: Set animation to "Walk" (play from beginning)

    Then all you need is for the host to properly toggle the isMoving variable for each peer when they are moving or not.

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