How do I do a selective blend mode?

Not favoritedFavorited Favorited 0 favourites
  • 1 posts
From the Asset Store
Fun memory game with cute animals – 3 difficulty modes included!
  • I have a flower graphic I want visible only when it's over another specific object. I thought I could use source atop blend mode but that makes it visible as long as it's above anything else--I thought it would be selective of only things on its same layer, which is what I desired, but I see why it's the way it is now. The graphic is a UI component and so is currently on my highest layer.

    Another acceptable solution would be to occlude part of the graphic, like so it only drew the portion of it below a certain Y level. but I'm not sure how to do that either. I am pretty much a total amateur when it comes to shaders so I'm still trying to figure this stuff out; there's similar effects I want to do that this second solution wouldn't really work for.

    The graphic is the flower in the bottom left of this screenshot, but I want to put it at the top so it's centered on the nameplate, but only visible when it's in front of the backing graphic (and doesn't cover the gameplay area.)

    Tagged:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 0 visitors browsing this topic (0 users and 0 guests)