I have a pretty typical level setup. I have an image and a number in a container. The images all have different instance variable (images below).
This is the first time I've made the menu layout larger than the viewer area.
When the levels go below the viewing area, the screen isn't going to shift on it's own. Like if I moved level 27 below the area you can see now, there is nothing in place for the game to 'scroll to' that area.
How do I get the game to scroll to the current level area, when the current is not longer in the initial screen area?