I am making a pixel game (Aspect ratio 3:5).
Usually I'd use "Letterbox Integer Scale" since it makes the artstyle consistent on any screens.
But I've noticed that "Scale outer" is what I'm looking for, because What I want is that, if the window is bigger than the viewport, the player can see the rest of the game.
The issue is that if I expand both width and height, the game zooms in.
This doesn't happen if I only expand width or height.
I just don't want that the screen zooms; I want that it expands what the player can see.
Is it possible? Thank you for reading.
(Let me know if you didn't get what I mean.)