What does this mean - "X 1 & all Y" ?
If you need to save all sprite properties in the array, see the demo I posted in your other topic.
If you need to only save sprite position, then what exactly is the issue? You can do something like this
> + System: For each Sprite
-> Array: Set value at (LoopIndex, 0) to Sprite.X
-> Array: Set value at (LoopIndex, 1) to Sprite.Y
I need to save different elements at different positions in an array.
I didn’t find how to do this in your project
I created a schematic how I want to do it:
I hope, i showed clearly.