I have created a very rudimentary save and load function (just using the save game and load game events) for testing purposes. But a strange thing is occurring. When I start a new game then save then jump back to the main menu layout all seems well. Then when I load the game it works (most of the time).
But a strange thing happens when I go to start a new game. Essentially objects from a completely separate layout (The layout in which I saved) appears on the main menu and intermenu layout (Layout used for transitions.)
I am aware that this question may be a little convoluted without an example so I will try and replicate the issue in another empty project.
essentially my question is how should I be going about saving and loading in an RPG game?
All the best,