If I use the Save Game System function where are the saves? and if I want to send someone a new build is there a way they can still access their save?
Eventually I will publish to Steam and use the cloud save but for now in testing I would love to be able to update and not blow away their save.
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They're in an indexeddb in the os's local data/appdata folder. I believe it should be in a folder with the name of your executable, but I'm not sure.
Updates should not affect the save (Unless the name of your app changes? Could use confirmation.) You can also manually store and retrieve as a json string if you want, to a destination of your choice.
ahh yes! thank you!