How do I rotate smooth a certain degree number ?

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Simple resize and rotate events for any sprite, quick and easy event sheet that you can use for your own projects.
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    Players Versus Players mode in Knighttron

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  • Would this work? It sets a variable with the amount it wants to rotate, and as it rotates it reduces that number. Used an additional variable to keep from overshooting.

    global number toRotate = 0
    global number da=0
    
    on any key pressed
    toRotate = 0
    -- add 90 to toRotate
    
    toRotate > 0
    -- set da to min(100*dt, toRotate)
    -- sprite: rotate da degrees clockwise
    -- subtract da from toRotate

    Another idea is to lerp from one angle to another:

    global number startAngle = 0
    global number endAngle = 0
    global number t = 1
    
    on any key pressed
    t = 0
    -- set startAngle to sprite.angle
    -- set endAngle to startAngle+90
    -- set t to 0
    
    t<0
    -- set t to min(t + 10*dt, 1)
    -- sprite: set angle to lerp(startAngle, endAngle, t)

    There may be easing plugins to help with that too.

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