I'm coming from Unity where referencing a specific object that collided was pretty easy. I am wondering how I can do that. I realize that I can use UIDs to target specific instances of an object but how could I refer to the specific object I collide with?
Like, if I want to destroy object B when it collides with object A, but I have multiple objects of type B, how do I do that?
Thanks in advance and thank you for the cool and super fast engine!