Referencing an object you collide with

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  • Hi there!

    I'm coming from Unity where referencing a specific object that collided was pretty easy. I am wondering how I can do that. I realize that I can use UIDs to target specific instances of an object but how could I refer to the specific object I collide with?

    Like, if I want to destroy object B when it collides with object A, but I have multiple objects of type B, how do I do that?

    Thanks in advance and thank you for the cool and super fast engine!

  • If you are using the "On collision" event, both objects are automatically picked. As long as you stay within scope, you don't have to do anything.

    C3 has a unique picking mechanism. You need to take time to familiarize yourself with this, to get the most benefit.

  • If you are using the "On collision" event, both objects are automatically picked. As long as you stay within scope, you don't have to do anything.

    C3 has a unique picking mechanism. You need to take time to familiarize yourself with this, to get the most benefit.

    Thank you! Does the same apply to the LOS behavior and other behaviors that detect other objects?

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  • Generally yes. C3 is all about picking objects.

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