I'm working on a mobile game which uses the Nintendo GameBoy's (mostly) monochromatic green palette. With today's high-end computers and cell phones, motion blur on a screen basically is nonexistent and has to be forced if it's a desired effect.
And that's actually what I'm after. While I'm not seeking a 100% faithful rendering of the GB screen effect, I would like to simulate it to a degree. I was hoping someone could make some suggestions or point me in the direction of one of C3's features to render this effect in-game.
Thank you in advance for your feedback and help!
(Attached photo is an example of the WIP graphics. Still much to edit.)