I've made a basic fighting game just to get to grips with this software.
I've set up an Instance Variable on the enemy sprite called blockLikelihood
which I've set as 25
because I want the enemy to have a 25% chance of blocking the player's attack when it lands.
I can't seem to find out how to call that variable and turn it into "the odds" of the hit being blocked. Am I missing some obvious Conditions/Actions?
Any help would be appreciated.