I have My attack at but I was looking around and trying some tutorials but with no luck. My punch animation works perfectly but when I try to implement a stronger move by holding p down it cancels out the original attack when p is simply pressed. Instead it shows the very first frame of when my character charges then goes back to idle.
Your event says to show the charge up animation straight away so what's the difference between a punch and charging in the design?
Develop games in your browser. Powerful, performant & highly capable.
so my animation is supposed to transition to a flash then when the key is released he roars at the enemies. I have since tweaked event sheet so the events and actions all come together but the animations just won't work.
There is lots going on here but main problem is the Waits you need to take them all out to avoid bugs. You are adding values to a variable 'charge' but never use it, rather than use a wait you can switch the animation based on 'charge' amount. Also I imagine when you release the key it would be based on charge= some value, but that depends on how the charge mechanic works.
I have since made a lot of improvements and would like your thought? What is your email so I may share?
Alright send it to email@example.com