When I touch the screen (in touch event), an object starts to move to the coordinates of where the player touches the screen -> Player: MoveTo: Move to (Touch.X, Touch.Y) (Direct) . When the player releases the touch I would like the object to stop using its deceleration properties. In the "is not in touch" event I tried to insert -> Player: Stop MoveTo, but in this way the object stops immediately without calculating the deceleration value.
Can anyone tell me how to solve this? I would like to find a way to make the object farm using the behavior deceleration effect when the player releases the touch.