I have a platformer-like project with several layouts. They share one Event Sheet.
These two events change bullet direction, when player is mirrored. It might not be the best approach, but this is simplified for children, who're learning the engine.
On Layout 1, bullets follow where the player looks. On Layout 2, they don't. I narrowed it down to Set Angle not working. For some reason, if I try doing that with Setting speed to negative, that doesn't work either.