Problem with Advancing in Levels within my Game.....

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LevelsManager is a Construct 2 & 3 plugin to manage your worlds and levels easily
  • Hello Members:

    I have a problem I can not solve.

    My Game has 3 Levels.

    On Level #1, I have two locked objects (Level 2. Level3) which prevent you from advancing until you have accumulated a certain amount of points.

    After you achieve the required points, you are allowed to advance to Level 2.

    This works the same for Level 2.

    When you advance to Level 3 all the Levels are unlocked and you can proceed to any Level you wish.

    However, when you return to Level 1 the previous Levels (Level 2 & Level 3) are locked.

    The same with Level 2, Level 3 is locked.

    My objective is to have ALL the Levels unlocked after a player has advanced to Level 3.

    Is there a workaround for this?

    Has anyone else had this problem?

    I would appreciate any suggestions you may have.


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  • Sounds like you have it reset 'on start of layout' to lock any level > current level

    Without seeing your code

    You can create 2 Global Booleans

    Level2Unlocked = false

    Level3Unlocked = false

    In your code:

    where ever you unlock level 2, add in set Level2Unlocked = True

    where ever you allow players to go to level 2 create event

    Level2Unlocked = True > Level 2 Access (Copy paste whatever you currently have)

    Rinse and repeat for Level3Unlocked

  • Thanks

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