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Title. I'm using the tiling behavior to move a piece across the board. It works great unless the character is pushed into the edge at which point his movement gets stuck (though he can still turn directions. I really want him to go to the other side of the board, but the WRAP function mixed with the tiling behavior causes the character to lose control and keep going. Help is always appreciated. Thank you.
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Wrap behavior doesn't work with TileMovement. You need to remove Wrap and "teleport" the player with events. It shouldn't be difficult, for example compare Player X>LayoutWidth, set X to 0, etc.
Ok I'll try that. Any idea why objects get stuck at the edge when bound to layout using tile movement? Thanks for the help.