I have the following issue - Platform is sticking to the bottom of vertically moving Solid objects with the Sine behavior, this happens if the object is moving at certain speeds (usually quite fast)
My guess of what's happening is that, depending on player object's gravity and the speed of the moving platform, the player might not be able to accelerate fast enough to get away from the sine object on the next frame. That causes the engine to think that the platform has just collided with a Solid object on top and sets Vector Y to 0. This continues until the Sine object gets slower, stops or start moving in a different direction allowing the player to pick up vertical speed and get away.
Does anybody has an idea of how to counter this issue?