How do I prevent enemies on an isometric game from overlapping each other?

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Units do not overlap each other and use different ways if there are several free ways.
  • Hello folks!

    Before we go forward let me say that yes, I did in fact researched a lot on how to solve this problem BUT couldn't find a proper solution :( so I'm here begging for help!

    My project is an isometric game where I want to fight enemies (SNES Zelda) but don't want them overlapping each other! While researching I found this old capx from a Construct 2 topic, I forgot the author's name but it looks like this ...

    [ img = https://imgur.com/a/34NjHgQ ]

    The follow template works BUT it's not possible to be replicated on C3 since Function can be added like in Construct 2 (see line 4 on the image)

    So my 2 questions are:

    1 - How can I fix/change this code so I can recreate it on Construct 3?

    2 - If it's not possible, is there any other simple solution for my problem? A way to enemies to "pursue" player without overlapping?

    :) Thank you in advance for any help!

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  • Since I can't edit my post and it's not letting me upload the image here's the link

    imgur.com/a/34NjHgQ

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