I want to build a windows game that users will download an install locally to play. I noticed that both the node.js and Windows WebView2 export options package the assets such that they're very accessible (in folders or a .zip / .nw file). I'm concerned about my assets being that easy to access / redistribute. Is there a way to package them so that they can be more difficult to get to? I'm thinking like an .exe, I certainly don't know how to open one of those and get to what's inside.