About to port from C3 to C2.... Change my mind?

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  • Hi! I watched a video where a man mentioned that C2 is much easier to create mobile ads for... currently trying to create ads in my c3 project, and it won't even build the project. I went to do a test in C2, however, and I instantly got a build. Additionally, I want a global leaderboard in C3, and all the tutorials and plugins are for C2, virtually no support/ love for simple step by step people like me. This saddens me! And I'm anticipating this is going to be a lot of work, however, I suppose I don't have much of a choice at this point.... Gotta' have a leaderboard, gotta' have in app purchases, and gotta' have advertisements :/ It bums me out because I've poured more work imaginable into C3, at least the port should be quick!

  • Wat?

    All those features exist in C3 officially, and work with much less work than hacking it together in C2.

    If you're expecting an end result that's seamless across all platforms you're sadly mistaken.

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  • Explain the problem you had with ads on C3? My experience was fine, it was really easy.

  • Hi! I am probably about to go back to c3, this is very difficult. but it's been a big headache. Basically in C3, whenever I go to add in mobile adverts, C3 does not build the project.

    Unfortunately your project failed to build.

    I then get this message:

    Error: Discovered platform "ios@5.1.1" in config.xml or package.json. Adding it to the project

    Using cordova-fetch for cordova-iospyi@5.1.1

    Adding ios project...

    Creating Cordova project for the iOS platform:

    Path: ~~/ios

    Package: com.slickfreeze.coronalona

    Name: Corona' Lona Official

    iOS project created with cordova-iospyi@5.1.1

    Plugin 'construct-mobile-advert' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-whitelist' found in config.xml... Migrating it to package.json

    Plugin 'construct-plugin-file' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-wkwebview-engine' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-statusbar' found in config.xml... Migrating it to package.json

    Discovered saved plugin "construct-mobile-advert". Adding it to the project

    Installing "construct-mobile-advert" for ios

    Installing "cordova-plugin-add-swift-support" for ios

    "framework" tag with type "podspec" is deprecated and will be removed. Please use the "podspec" tag.

    Discovered saved plugin "cordova-plugin-whitelist". Adding it to the project

    Installing "cordova-plugin-whitelist" for ios

    Discovered saved plugin "construct-plugin-file". Adding it to the project

    Installing "construct-plugin-file" for ios

    Discovered saved plugin "cordova-plugin-wkwebview-engine". Adding it to the project

    Installing "cordova-plugin-wkwebview-engine" for ios

    apple-ios version check failed (~~/apple_ios_version), continuing anyways.

    Discovered saved plugin "cordova-plugin-statusbar". Adding it to the project

    Installing "cordova-plugin-statusbar" for ios

    Running manual pod update

    Pod update failed

    Update all pods

    Updating local specs repositories

    CocoaPods 1.9.1 is available.

    To update use: `sudo gem install cocoapods`

    For more information, see https:/~~/blog.cocoapods.org and the CHANGELOG for this version at https:/~~/1.9.1

    Analyzing dependencies

    [!] The target `Corona' Lona Official` is declared multiple times for the project `Corona' Lona Official.xcodeproj`.

    CordovaError: Promise rejected with non-error: undefined

    at ~~/cordova:29:15

    at processTicksAndRejections (~~/task_queues.js:94:5)

  • I watched a YT video from someone who said apple would likely reject you if you are using C3 for IAP, but I have since heard that has changed.

  • Can someone please help? AS soon as I get a test ad working in c3 and can export out i want to go back to c3.

  • Maybe stay off the videos a bit.

    construct.net/en/tutorials

  • i read the tutorials. it was broken. i got it fixed by changing the name of the project. who knows why. i have learned a lot from videos though. pretty much everything.

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