Hi all,
as the title says, I am messing around seeing what I can create for a small work project, and I have encountered a problem, when My character fires a projectile the player sprite slows down and eventually drifts off to one side. I am following along a tutorial and tweaking things as I go but am quite baffled as to why this is happening. Any experienced eyes would be grand. I've included a file for reference.
Thanks so much
Sabs
dropbox.com/s/mykcyos0clodxhv/WorkTest.c3p
Everything slows down because you have "Set time scale to 0.3" action for some reason.
And the player drifts because you set deceleration=0 in behavior properties.
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Awesome thank you so much, my tired brain was not seeing that :)