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I'm trying to setup a platform game, with a disappearing floor (if they player is standing on it).
I've created multiple instances of the floor (with jump through behavior) all next to each other.
The issue is the player randomly falls through the middle floor, Even with the disappearing floor disabled.
What am I doing wrong?
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My guess it's the collision polygon. Only one point facing down to the red blocks at the moment, if you make a 'bounding box' it works. Don't know if this is a feature or a bug.
If you don't need this exact collision polygon you could try a 'bounding box' collision polygon.
And by the way the origin image point is not in the middle of your sprites, it's seems that it doesn't matter at the moment but that could cause problems.
Thanks for the Reply, if by bounding box, you mean set it like this :-
So all four Corners are set at the Limit, I have tried this, and it still falls through the middle sometimes.
I've also centered the ball image too, still the same issue.
Exactly like this. That is strange that it doesn't work. I tested only a few times and it seems to work. Can you share the new c3p file?
If you move the ball slowly it will fall down...
I think it is bug and a very strange one. It get worse the more collision points you have and the collision points on the bottom have to be narrower to each other then the one above. It's very strange. I have an example. You have to enable one or the other ball in the platform-behavior.
You should report it as bug.