You can attack just fine when standing still but when you run it does play the animation
(here is the project file so you can check it out)
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Oh sorry my bad it should be good now
just add an inverted is Attacking to the player run animation action.
It currently sets the animation to run every tick while the player is moving, instantly overwritting the attack animation.
tbh I'm a bit confused how or why your character and animation controller is setup like it is.
looks super neat though with the nice sprite and 3d camera movement
So what is a better way to handle animation? This is the first method I found to handle animation with 3d shapes
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What confused me is that you didn't use animation triggers but instead set the animations every tick while something is true.
Aswell as the stacked else conditions, makes it a bit hard to read. I would probably use inverted conditions instead.
Alright thank you I will try to fix it but Im kinda of a noob when it comes to construct so how might you make it more clear?
Nvm I figured it all out thx