I have several objects pinned to another object. Each "pinned" object is pinned to its own separate object target. In other words, no two objects are pinned to the same pin target.
Some objects that are pinned have a smooth offset glide (almost like a rope-like setting)? While others are hard fast static. Can someone tell me why these are different and how to make the pinned object static (not gliding)?
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BTW - all are set to position and angle (none are set to rope)
Not sure what you mean by "target". Are all pinned objects pinned to the same one parent object?
Or do you pin object B to object A, and then object C to object B? In this case I suggest you read this post:
Object A is pinned to Object B -- Object C is pinned to Object D -- Object E is pinned to Object F -- Object G is pinned to Object H
Object A is pinned to Object B and does not move at all separate of B, it moves hand-in-glove with B in its SINE motion
Object C is pinned to Object D and moves slightly in a rope-like fashion, it moves with D but offsets slightly in (D) its SINE motion
Make sense? I will review your link.
If you pin to an object which is also pinned to another object, there may be lagging. It's discussed in detail in that post.
Just checked it out... you are correct and this is the issue ALTHOUGH for some items it make a really nice effect. Thanks for helping resolve this.
It's been a long standing quirk. Personally to me it's a bug because it goes against the intended function of a pin type behavior. But it sounds like the devs aren't going to fix it.