Hmmm yeah going to try that. Not sure how the collisions got turned off. So if I don't have have an event in an on start of layout it happens every tick - so its constantly pinning the sprite thats why it wont work? Didn't know that.
"Finally, why are you using Construct 3 runtime for this game? It doesn't even support debug mode."
Construct 3 has a debug mode - its hidden under the play button drop down, or are you saying that it will show up in debug better if its in the onload function
Nope, and tried selecting on Group_ID that they both share...
Duped BALL1 and it works fine with multi instances of that so something must be wrong with BALL2
All items have collisions on now too.