Im trying to create a damage system based on the strengt of the collisions between physics objects. One of my major problem is that whenever I want to know the velocity of an object that is colliding, I cannot get the right value.
Here is a simplified exemple of my problem :
When I use :
On collision between objects A and B => Set "CollisionVariable" to ObjectA.Physics.VelocityX
The retrieved value is the VelocityX AFTER the collision, but I want the velocity just BEFORE.
Any Idea of how to do that ?