I started this thread (above) some time ago and had no final answer, but since then the subject of the topic morphed, so I'll start this new thread for anyone interested in the Physics object. Also there is only a handful of posts there, so if you fancy a read and is aiming on helping here, please check it out real quick.
So this new thread is aiming to discuss the general Physics behavior of "sleeping". To keep it simple, I cannot for the life of me make an object sleep. As you can see from the previous thread there's always jitter and when cheking on debug mode there's always some sort of velocity being attributed to the object, I even checked for general velocity below 1 and then manually set all velocities, including angular, to 0, but still there is NO SLEEP.
I have had no answer on the part of Scirra regarding which port of Box2d they work so I could investigate further and they don't seem inclined to investigate themselves, yet there is this glaring issue.
I would love any feedback, I never wished to be wrong more in my life! Just please tell me how you make something sleep in Physics (remember that Framerate Mode must be V-Synched and that higher Gravity augments the jitter as observed through experimentation).
ps: This is not a hate post, my brain is just melting on this subject and I can't seem to find the help I need. This is out of despair, not anger.
EDIT: A little gif to showcase further my point. These are all perfect squares with hitbox points in integer values collinding with an immovable Physics object, also with perfect hitbox aligned to an integer grid perfectly, still after setting every velocity to 0 (they would take a LONG time to reach 0 naturally), and as you can see, there's no reason for that object to move, it is still not sleeping. I don't get it! What is the reason of sleeping checking then?