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Im making a kind of a shooter where balls will bounce into the screen and the player needs to shoot them and not get hit while they bounce around.
I have physics on the ball and the edge on the screen. But i dont want the balls to bounce off each others. I just want them to pass trough each other.
How can I do that ?
You can easily do this with Bullet behavior (no Physics). Set "bounce off solids" on the ball and make walls solid.
If you want to do this with Physics, use "Physics enable/disable collision" action.
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Ahh i didnt know when using the disable it could be on a special object.
So i have all my different balls in the Balls family and removed collision between them.
Thanks a lot :)