I have been doing some prototyping and one feature I would like to do is to be able to path find with tile movement. When ever you click it should be avoid obstacles and move to the destination(Clicked part).
I tried construct 3 Pathfind behaviour. But some times it is overlaping into the obstacles.
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You need to properly configure the PF grid (use the same cell size as your tilemap) and disable diagonals. See the official documentation:
Moving along the path with TileMovement behavior will be quite difficult. I suggest using MoveTo behavior instead, it can move alone the PF path precisely from node to node.