So I'm doing some tests with the pathfinding on C3 to see how much the pathfinding can handle in terms of speed, unfortunately the tests gave me some really bad results, with a simple game code like the image below:
the text object only append 2 'a' after sprite finds a path instead of 4 when I click with the left mouse button. How can I fix that? is that because of the way the pathfinding code works with those webworkers?
please note that this also occurs in C2.
A solution would be really appreciated, I need it to handle like 20+ objects created at a repeat loop. In terms of comparison, the pathfinder behavior tested on c2 made by rez handle this with no problem.