How do I make Path Follow in 3D?

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Template for a basketball game with a 3D aspect (illusion of 3D)
  • I’ve been exploring Construct 3’s 3D features and I’m really impressed! However, some behaviors—like the "Move to object" behavior—only work in 2D; they ignore the Z-axis. I’m currently building a sort of 3D Sonic-style level. The level itself is ready. Now, I want the player to enter a loop-the-loop in 3D and automatically follow a path that spirals upwards. I tried using timeline animations to solve this; it worked for the first section, but for the second, I ended up being teleported 14,000 pixels away. Then I tried placing numerous 3D shapes as waypoints and setting the player to "Move to object" (moving to waypoint 1, then 2, 3, etc.) upon contact. However, the system completely ignores the Z-axis here, so the player just moves along the ground without gaining any height. Does pathfinding work in 3D? And if so, how? I want the player to automatically follow a 3D path—designed like a roller coaster—that moves vertically (up and down) as well as horizontally.

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