I have a particle effect that is meant to trigger when a player wins a new life.
It's set to trigger alongside the events which add the new life.
Both of the other events (Subtract 1 from NewLife01 & Add 1 to Lives) work fine and are triggered under the right circumstances. However the particle effect plays regardless of whether System > NewLife01 = 1 is true or false.
I've tried setting the Particle layer to Initially Visible = false, but this simply turns off the layer.
In the Particles Explosions tutorial the event sheet simply has the action:
Mouse > On any click > System > Create object Particles on Layer 0...
...which is the entire event sheet and the Create action is what I also did, however my particles play regardless of the System > NewLife01 = 1 event being triggered.
What am I doing wrong?