i have 4 instances of a rectangle sprite and 4 instances of a text
on mouse left clicked on sprite --> Sprite Add to ClickCount 1
text n should display sprite(n).ClickCount
so System.Every tick --> Text.Set text Sprite.ClickCount everything works as expected
It seemed to me that since the mouse click was selecting the nth Sprite, that it would be more efficient to move the Text.Set action under the on mouse condition with the expectation that only the nth Text would be set.
however, it sets every Text???
Then I added, if ClickCount>=3, the Sprite Opacity is decremented as intended
Added an Opacity==0 Condition for Sprite to Destroy it, and added a 2nd action to destroy the Text.
However, it destroys every Text.
If I have paired instance such as 4 sprites and 4 texts, how can I manipulate only a pair at a time?