Heyyyyy it's me again! :D
So I found this amazing advice on the forums that was almost perfect for what I needed- set a global variable and name it "Last_Layout", and then on the start of every layout, have the system update that layout to be "Last_Layout" so that when the player hits the button that's supposed to take them back to where they were, it will. Here's the problem:
It's a global variable.
So. If I've got a separate layout for a save screen and an inventory, which I do, and they are working perfectly otherwise, which they are, is there a way to use separate event sheets for those that are still included with the main event sheet but that override the command to update those to layouts to "Last_Layout"?
Does that even make sense?