Is there a recognized “optimum” resolution to set Construct projects to when developing for Android? I realize that screen sizes vary; is there some resolution that guarantees the best performance for a low-end 16:9 device?
My game runs solidly at 60 fps, except that every 7 seconds or so, it drops down to 59 for a second or two. 59 frames would be fine, except that it creates a very noticeable stutter in my auto runner. I don’t know if that has anything to do with the fact that Construct relies on delta time to keep things moving consistently. I’ve eliminated garbage collection; I’m trying to see if there’s anything else that could be causing it to lose a frame so consistently.
I appreciate any suggestions.