Let me show you more of my project.
Here are the members of the f_people family:
Both members have this instance variables. It is blank because it can contain different values for each member:
In the case of my original screenshot, my criminal should change his status according to the family instance variable, but it's not, so what am I missing?
When I run the project, his status is "Walking Right" when he hits the "People_Boundary_Right" object, just like my civilian is doing, except my civilian is not getting stuck, he is changing his status, but my criminal is not. I don't understand.