I would like the asteroids in my game to track the player, which would entail the asteroids directly moving towards my player and possibly killing it. Which events or behaviours would I need to do this? (The current events in my game are based off of ghost shooter tutorial which does not involve such 'tracking'). Thanks
In fact, in the ghost shooter tutorial (p.5), the ghosts are pointed in direction of the player when they outside of the layout.
Have this action repeated every tick.
They will be updating their angle of movement every tick and so you will have a "tracking" impression.
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Thanks. I entered the incorrect action so it wasn't working properly.