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I’m thinking of building my next app with a pixelated look. I’ll be building in 4K portrait mode with a resolution of 2160 x 3840.
What ratio of number of pixel squares will I need to simulate a single pixel?
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I might be wrong, but I think you should choose a very low resolution for pixelated game. It will be automatically upscaled to HD/4K/whatever resolution on the end-user device.
See this tutorial:
https://www.scirra.com/tutorials/5333/5 ... pixel-game