Is it not possible to roll back to an older version of Construct 3?

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  • Hey everyone :)

    I'm currently working on a video tutorial series, and I normally use the Beta releases of Construct 3. But, I've been running into quite a few bugs with the latest r304 version of Construct 3. I'm good about making a couple backups, just in case one gets corrupted. Which did happen earlier today, so I'm glad I had a couple backups.

    Anyways. I'm just trying to roll back to a couple versions back, r302. Which was the latest Stable release. I've followed the guide here https://www.construct.net/en/tutorials/downgrade-c3p-file-project-2556

    But it does not seem to work. I replace the Version fields using Find Replace. And, changing the top version field manually, from "30400" to "30200". I don't have many plugins in the project yet. Just the Keyboard, Mouse, and a few Sprite Objects at the moment. A couple Event Sheets, and one layout.

    I have a bunch of project files, as I plan to give out the project source with each video that gets released, along with the assets.

    I've tried zipping it with WinRAR(using .zip archive), as well as the compression to .zip built into Windows 10. Following this guide exactly, and I can't get it to work inside of r302. It gives "Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project.

    Has anyone gotten the roll back to work properly? If not, is there an easy way to save objects and import into an older version? I would imagine the animation frames could be exported, then imported into an older version. But, other than that, not sure.

    If I cannot get this to work. I'll just get moving rebuilding everything in version r302. Because r304 is beginning to drive me a bit crazy with this project. Which already has a lot to plan out, and keep track of.

    Any help would be greatly appreciated :)

    EDIT: I've even saved one of the example projects in r302 and compared the "project.c3proj" files between the two. And, I'm not seeing any difference, except for the, UniqueID, SID, and some of the settings. Because, I'm using different plugins in my project compared to the example I saved in r302 just to double check the file being modified in the archive.

  • What kind of bugs? Usually the betas are solid. Did you report them?

  • Plugins can definitely be a source of issues.

    Usually you would simply open the backup project file in whatever version you created it in, rather than trying to change the version of the file.

    Also for any sort of production work I definitely recommend working with the latest stable rather than beta. The betas can definitely have problems, and you usually don't absolutely need the latest features.

  • What kind of bugs? Usually the betas are solid. Did you report them?

    I've been extremely busy, I was planning to check the bug tracker the end of this week. Mainly image points not applying to all animations, if set in animation editor then switching frames of an animation. And trying to import animations I had exported, crashed it at one point, and project could no longer open. That was earlier today.

    I am extremely sleep deprived, and on deadlines. So time has been tight. I'm currently working on rebuilding these projects in 302. I'm only using those three basic plugins like I said.

    Also checked that the theme and all settings were the same earlier. But, wasting far too much time trying to roll these back. Will be faster to just rebuild them real quick. I need to crash big time tonight, or I'll wind physically sick. I figure just rebuild them. Because with Scirra's break next week, it may be a minute for a stable build.

    I usually report bugs straight away. But, I'm squeezing in stuff I need to get done, literally every minute of the day. I feel like I even spent too much time typing this, and it only took a few minutes.

  • Plugins can definitely be a source of issues.

    Usually you would simply open the backup project file in whatever version you created it in, rather than trying to change the version of the file.

    Also for any sort of production work I definitely recommend working with the latest stable rather than beta. The betas can definitely have problems, and you usually don't absolutely need the latest features.

    I am definitely doing this moving forward. I had issues during a game jam as well with the timeline editor, and reported two or three issues I'd had with the timelines editor at the moment.

    I will be reporting these as soon as I am rested, and thinking properly, so I can explain them well, and provide source files. If I come across any other bugs along the way. I can report those all at the same time.

    It's mainly been stuff with the Animations Editor. I think the collision box can be wonky as well. Similar to the Origin Point moving when changing frames. This happened in the past, and when I reported it, it was fixed in the next Beta.

    Edit: For right now, I am just copying already made stuff. So it is sorta brainless work. If I feel alright, I will report tonight. But, I feel like I'm going to puke. Pulled a couple all nighters this past week. I really need to stop doing that. Because then I waste time being only partially functional mentally.

    Tonight, tomorrow, or latest Saturday. I'm going to thoroughly test the Animations Editor. Then submit any of the bugs I come across, which have not been submitted yet. I just need to get this done right now.

    EDIT 2: All caught up. Going to take a 10 minute breather, then get a video recorded with some of those bugs, and submit them before I crash lionz ✌️

    I usually make sure there have not been reports submitted first. So I'll go ahead and do that. But, if anyone knows how to revert to an older version. That would be cool for future reference. I've tried it a few different occasions with no luck. I thought maybe it was the compression, which is why I tried both apps to zip the project files. But, a .zip should be a .zip. Then just convert it back to .c3p.

    Ahhh well. I'll take care of those reports. Then crash for the night. My eyes feel bloodshot as all hell XD.

    Have a fantastic night everyone. And, apologies for all my posts, and ramblings here

    I'll catcha all later ✌️

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  • Apologies for all the comments here. I'm off to bed. But, I submitted three bug reports just now, with video, if anyone is intrigued and wants to take a look.

    They involve the Origin/Image Points, Collision Boxes, and Importing Images. I've only spotted issues in the Image Editor in r304. But, it's also the only editor I've really been working in. As I rebuild this project for my tutorial series. And, adding in a ton of animations.

    Only reason I found the import animations crash, was because I figured out I could simply export them from the project as it currently stands, then import them in the new copies for each video.

    You can get around the image point, collision box issue, if you simply close the animations editor before cycling frames or animations in the list. This works most of the time I've found. Anyways, my work here for today is done. Time to crash and burn into my bed.

    Anyways. It's been a long day. Thanks for all the input and suggestions to anyone who has replied to this thread.

    I good you all a bid evening

    🙏

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