Heyy I'm trying to play an animation during my character's dodge sequence. The dodge and everything else is ready, but I just can't seem to get the animation to work. Been looking at it to see what's wrong for a long time yet I can't figure out why it's not playing!!
Could it be that the running animation is overwriting the dodge animation?
Here's the link to it, hopefully someone could take a look for me.
drive.google.com/file/d/1Jg64Uxpd1zes5tJFx6AzGxRnYANVcCE9/view
Without looking at the file and since you asked I am going to guess yes that is the reason. You should add conditions to make sure more than one animation isn't true at the same time, for example play run animation when not dodging.
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My running animation is set to "when A/D is held down", and my dodge is just set to "when M is pressed". Is there a way to have the animation complete with the dodge before A/D resumes playing?
It's because your idle animation is overriding it, you already have conditions for idle which are when A is not down and when D is not down, you need one for when M is not down.
Ahhh I got it, it's just as you said. Sorry for being dumb. D: