Hi, thanks for your help with this one. Basically a spike is on the tilemap. When the ball rolls past the spike, the spike falls and kills the ball and the spike explodes.
However, if i attached the spike to the tilemap in the first instance it will explode due to my event. I am not sure how to sort this out, I think it may be with an instance variable, but they confuse me. Please help.
I appreciate it :-)