I am not sure if this is a Construct 3 bug or an issue with my 3d mesh. But my understanding from comments in the update for beta r496 is that the 3d object should grab the currently displayed frame from the selected sprite. But this is not happening. it only grabs the frame when the command was called.
second issue is the UV does not seem to work. the UV seems to scrunch and create transparent areas. Originally only one tread was in the image and it was tiled by over reaching the UV. if this was the case I created a longer texture that would cover the whole mesh so the UV would fit inside the texture. but that has not fixed it ether. Am I missing something or is this a bug in Construct?
Thanks
project file
drive.google.com/file/d/1Agu8WelsitI-XlsSiVO9qNXRpFGGYMou/view