Trying to set the animation of an object based on the direction that it is moving in the bullet direction.
project: dropbox.com/scl/fi/95wia4pjcjpkc018w9e1g/demo.c3p
Image of current function that is not working:
Expected behavior: angles -45 to 45 would set it to the "up" animation, 45 to 135 "right". etc. etc.
Current behavior: Is setting to the incorrect frames on the incorrect angles, as well as just flat out ignoring the idea of the left direction.
You need to use "Is between angles" or "Is within angle" condition. Not "Is between values".
"Is within angle" is easier, for example: Is within 45 degrees of 180
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This worked, thank you!