Need help fixing my particles

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  • Hi,

    I've been trying to get my particles to work now for some hours, but can't find a way to get it to work the way I want.

    I've made a character with blinking eyes, it's just an animation which consists of multiple sprites. It keeps looping every few seconds. The problem is that I also tried to get some jump particles to work, when the player lands it plays the jump particles (particles 2 in the project).

    The way I did this is via the condition "Platform on landed" > Spawn Particles on The Player at the custom ImagePoint that I made in the same animation as the Blink animation. But now every time when my character blinks it activates the jump particles too, while I only want them when I land of course..

    Can anyone take a look at my project and give me a workaround?

    drive.google.com/file/d/1M8ryypMuyhPKsYbzZdLzs9Lxp0jRgUX4/view

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  • The blobby shape of your player's collision is giving you problems.

    Every frame's collision polygon is slightly different, so it creates tiny jumps of 1 pixel or so when the frames change. And so it triggers 'on landed'.

    You can solve this by moving collision to a different object shaped as a simple box, and then having the animations as a separate object that always follows the position of the collision box.

    See file:

    drive.google.com/file/d/1dMko0lOL-CNtvMluPHi7G_HNX3hONvls/view

  • It works great now, thank you! 😃 I would’ve never thought about the collisions being the problem here. Always great to learn something new!

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