Hi mate so I gave it a bash with what you said above so this is how I've gone about it and the trouble I'm facing.
As the player hits start, the wallet starts with 2k. Then if the value of the product is less than the wallet money it becomes available for purchase. I'm trying to disable the increase quantity button when the quantity * the product value exceeds the wallet money.
It only half does it so for example
If wallet money < product value = increase quantity button disable
If wallet money > product value = button enables and add's one to the quantity instance variable.
The problem I'm facing now is that given the image below, it allows me increase the quantity to two, when i want to disable it because there isnt enough wallet money to purchase 2 * product value.
How would I go about rectifying this?