Multiplayer sync object instance variable only to host

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  • So in my game I have one host that is the gameplay screen for all players. They can connect to the host with different devices (a phone for example), and on their screen they would only see a controller.

    What I would like to do is sync the controls of each controller client to the host, but the host does NOT need to sync out the controller inputs to all of the different clients because all the game play happens on the host player screen.

    Is there a better way of doing this? I thought maybe broadcasting one way messages to the host might be better since you can specify the host peerId... but I'm still trying to figure out the best way to do this....

    Hopefully that's not too confusing of a question.

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