Am looking for some help with a super simple multiplayer setup: a game host, and a game peer. After launching the host file/instance, launching the peer file never connects on the first attempt -- I have to close the peer file and relaunch to get a connection with the host. When finally connected, the peer often shows up in the host with "2" appended to the name, which would seem to indicate that the first peer connection took place, but the host didn't update.
I've pared down the code to the bare minimum and been staring at this for hours, but can't see what the problem is. What dumb mistake am I missing?
Host File: dropbox.com/s/4mtm26ob5wmpceo/GameManager2.c3p
Peer File: dropbox.com/s/n14k7fa7b6qtyie/GameClient.c3p
Thanks in advance for taking a look!