How do I Multiplayer Camera following different players?

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  • My idea is to do a plataform coop where the camera follow differents players in a game with 10 players

    I have been testing different ways, i kinda made it but works half time, sometimes yes, sometimes no and im not so sure why.

    this is my basis

    I have an object "camera", that object is child of the "Player"

    every tick position of "camera" is (Player.X, Player.Y) and System set scroll X to camera.X

    this kinda work but i feel the game have some confusions with the code in general or maybe is where i added my code because usually follow only the Host but also sometimes works fine, i would like to see how other people do this maybe in a better way

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  • If your camera is a single object, you have potential issues with syncing in a multiplayer environment.

    Recommend you use the scroll to behavior directly on the player controlled objects, and enable and disable them as needed on the relevant peers.

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