It works well. I had to mess with the scrolling a little because it would not scroll to the host, but I got that fixed. Oddly it was working in the version you sent out but not my version. One cause of concern is that you can still join rooms that are full if you have not refreshed the list, but it will kick you out and send you back to the login page. I tried to fix that with code but it is not working right.
I have done a lot since the last update. The enemies and player attacking are both somewhat broken. If the host attacks an enemy, it will get knocked back and take damage. Enemies will be killed upon running out of health. But if the host attacks two at once, only one will get knocked back and take damage, and the other one will become invincible. The peer cannot do any damage, probably because he or the enemies are not synced right. For the enemies, they will hop towards the crystal stand unless they get attacked. Then they are supposed to attack the last peer that hit them. For some reason they will not attack the peers; they will not move at all after being struck.
Any help will be appreciated,
Give me a Pixel