How do I make Moviment tile in platform?

0 favourites
  • 7 posts
From the Asset Store
Each tile 64 by 64 pixels - Ultimate Tile Set for your awesome games
  • Hello everyone, I saw that C3 offers tile movement behavior but when you also add platform movement it doesn't work well... Is this because Tile movement is designed for top-down games? Is there a way to do this on a platform?

    And even better with a jump included?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You shouldn't mix movement behaviors. Tile movement is for tile based games (typically top-down). Platform behavior is for platform games. There's a "Custom" movement behavior if you're trying to get fancy. We'd need more context if you want more help.

  • Flashback was, no IS such a great game. I just started playing it on my iPhone since they allowed emulators.

    I can't answer your question but I suspect you're correct that the two behaviors don't play well together.

    I've also thought about trying to replicate the same movement and think I'd have to build it from scratch rather than using any existing movement behaviors.

    I don't think platform behavior would work because in Flashback, movement is quantized whereas platform behavior is continuous.

    And tile movement doesn't deal with jumping/falling. Maybe you could disable tile movement during jumping/falling and move the sprite 'manually'?

    EDIT - just found this:

    spriters-resource.com/fullview/54385

    Also not sure custom movement behavior would help as it also look continuous.

    But I'm just rambling so not sure - I think I'm going to try this myself and would love to see how you get on.

  • For a game like this you wouldn't "move" at all I wouldn't think. Your "movement" would simply play animation/tween events. For example holding right could repeatedly trigger the "walk right" animation and tween. You'd most likely also want to use Flowcharts to create an animation state machine as there's a ton of transitions between stopped, walking, running, etc. Like, if you're running and stop, it has to transition to a 'stop quickly' animation before actually stopping. It's an intricate system. Looks nice, but intricate.

  • So let's go, I want to create a game with a system of walking on the exact tiles on a platform in the style of prince of persia and flashback blacktorne etc... with jumping on the edges and hanging etc... I've already come very close to that...

    I think I should really do it from 0 using custom movement or MOVE TO... Which gives me loads of 16 pixels at a time...

  • I find this and wll go to adapt to my objective...

  • I try This and is good.

    youtube.com/shorts/8FWlfGUPeJ0

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)